GCC Code Coverage Report
Directory: ./ Exec Total Coverage
File: src/echo/matter.c Lines: 0 31 0.0 %
Date: 2017-05-26 Branches: 0 30 0.0 %

Line Branch Exec Source
1
/*
2
  Teem: Tools to process and visualize scientific data and images             .
3
  Copyright (C) 2013, 2012, 2011, 2010, 2009  University of Chicago
4
  Copyright (C) 2008, 2007, 2006, 2005  Gordon Kindlmann
5
  Copyright (C) 2004, 2003, 2002, 2001, 2000, 1999, 1998  University of Utah
6
7
  This library is free software; you can redistribute it and/or
8
  modify it under the terms of the GNU Lesser General Public License
9
  (LGPL) as published by the Free Software Foundation; either
10
  version 2.1 of the License, or (at your option) any later version.
11
  The terms of redistributing and/or modifying this software also
12
  include exceptions to the LGPL that facilitate static linking.
13
14
  This library is distributed in the hope that it will be useful,
15
  but WITHOUT ANY WARRANTY; without even the implied warranty of
16
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17
  Lesser General Public License for more details.
18
19
  You should have received a copy of the GNU Lesser General Public License
20
  along with this library; if not, write to Free Software Foundation, Inc.,
21
  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
22
*/
23
24
#include "echo.h"
25
#include "privateEcho.h"
26
27
int
28
echoObjectHasMatter[ECHO_TYPE_NUM] = {
29
  1, /* echoTypeSphere */
30
  1, /* echoTypeCylinder */
31
  1, /* echoTypeSuperquad */
32
  1, /* echoTypeCube */
33
  1, /* echoTypeTriangle */
34
  1, /* echoTypeRectangle */
35
  1, /* echoTypeTriMesh */
36
  1, /* echoTypeIsosurface */
37
  0, /* echoTypeAABBox */
38
  0, /* echoTypeSplit */
39
  0, /* echoTypeList */
40
  0, /* echoTypeInstance */
41
};
42
43
void
44
echoColorSet(echoObject *obj,
45
             echoCol_t R, echoCol_t G, echoCol_t B, echoCol_t A) {
46
47
  if (obj && echoObjectHasMatter[obj->type]) {
48
    ELL_4V_SET(obj->rgba, R, G, B, A);
49
  }
50
}
51
52
void
53
echoMatterPhongSet(echoScene *scene, echoObject *obj,
54
                   echoCol_t ka, echoCol_t kd, echoCol_t ks, echoCol_t sp) {
55
56
  if (scene && obj && echoObjectHasMatter[obj->type]) {
57
    obj->matter = echoMatterPhong;
58
    obj->mat[echoMatterPhongKa] = ka;
59
    obj->mat[echoMatterPhongKd] = kd;
60
    obj->mat[echoMatterPhongKs] = ks;
61
    obj->mat[echoMatterPhongSp] = sp;
62
  }
63
}
64
65
void
66
echoMatterGlassSet(echoScene *scene, echoObject *obj,
67
                   echoCol_t indexr, echoCol_t ka,
68
                   echoCol_t kd, echoCol_t fuzzy) {
69
70
  if (scene && obj && echoObjectHasMatter[obj->type]) {
71
    obj->matter = echoMatterGlass;
72
    obj->mat[echoMatterGlassIndex] = indexr;
73
    obj->mat[echoMatterGlassKa] = ka;
74
    obj->mat[echoMatterGlassKd] = kd;
75
    obj->mat[echoMatterGlassFuzzy] = fuzzy;
76
  }
77
}
78
79
void
80
echoMatterMetalSet(echoScene *scene, echoObject *obj,
81
                   echoCol_t R0, echoCol_t ka,
82
                   echoCol_t kd, echoCol_t fuzzy) {
83
84
  if (scene && obj && echoObjectHasMatter[obj->type]) {
85
    obj->matter = echoMatterMetal;
86
    obj->mat[echoMatterMetalR0] = R0;
87
    obj->mat[echoMatterMetalKa] = ka;
88
    obj->mat[echoMatterMetalKd] = kd;
89
    obj->mat[echoMatterMetalFuzzy] = fuzzy;
90
  }
91
}
92
93
void
94
echoMatterLightSet(echoScene *scene, echoObject *obj,
95
                   echoCol_t power, echoCol_t unit) {
96
97
  if (scene && obj && echoObjectHasMatter[obj->type]) {
98
    obj->matter = echoMatterLight;
99
    obj->mat[echoMatterLightPower] = power;
100
    obj->mat[echoMatterLightUnit] = unit;
101
    /* HEY: god forbid we should change the material of the light after this */
102
    _echoSceneLightAdd(scene, obj);
103
  }
104
}
105
106
void
107
echoMatterTextureSet(echoScene *scene, echoObject *obj, Nrrd *ntext) {
108
109
  if (scene && obj && ntext && echoObjectHasMatter[obj->type] &&
110
      3 == ntext->dim &&
111
      nrrdTypeUChar == ntext->type &&
112
      4 == ntext->axis[0].size) {
113
    obj->ntext = ntext;
114
    _echoSceneNrrdAdd(scene, ntext);
115
  }
116
}