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/* |
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Teem: Tools to process and visualize scientific data and images . |
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Copyright (C) 2013, 2012, 2011, 2010, 2009 University of Chicago |
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Copyright (C) 2008, 2007, 2006, 2005 Gordon Kindlmann |
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Copyright (C) 2004, 2003, 2002, 2001, 2000, 1999, 1998 University of Utah |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public License |
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(LGPL) as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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The terms of redistributing and/or modifying this software also |
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include exceptions to the LGPL that facilitate static linking. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public License |
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along with this library; if not, write to Free Software Foundation, Inc., |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#include "echo.h" |
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#include "privateEcho.h" |
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int |
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echoObjectHasMatter[ECHO_TYPE_NUM] = { |
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1, /* echoTypeSphere */ |
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1, /* echoTypeCylinder */ |
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1, /* echoTypeSuperquad */ |
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1, /* echoTypeCube */ |
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1, /* echoTypeTriangle */ |
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1, /* echoTypeRectangle */ |
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1, /* echoTypeTriMesh */ |
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1, /* echoTypeIsosurface */ |
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0, /* echoTypeAABBox */ |
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0, /* echoTypeSplit */ |
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0, /* echoTypeList */ |
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0, /* echoTypeInstance */ |
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}; |
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void |
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echoColorSet(echoObject *obj, |
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echoCol_t R, echoCol_t G, echoCol_t B, echoCol_t A) { |
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if (obj && echoObjectHasMatter[obj->type]) { |
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ELL_4V_SET(obj->rgba, R, G, B, A); |
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} |
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} |
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void |
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echoMatterPhongSet(echoScene *scene, echoObject *obj, |
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echoCol_t ka, echoCol_t kd, echoCol_t ks, echoCol_t sp) { |
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if (scene && obj && echoObjectHasMatter[obj->type]) { |
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obj->matter = echoMatterPhong; |
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obj->mat[echoMatterPhongKa] = ka; |
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obj->mat[echoMatterPhongKd] = kd; |
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obj->mat[echoMatterPhongKs] = ks; |
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obj->mat[echoMatterPhongSp] = sp; |
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} |
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} |
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void |
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echoMatterGlassSet(echoScene *scene, echoObject *obj, |
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echoCol_t indexr, echoCol_t ka, |
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echoCol_t kd, echoCol_t fuzzy) { |
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if (scene && obj && echoObjectHasMatter[obj->type]) { |
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obj->matter = echoMatterGlass; |
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obj->mat[echoMatterGlassIndex] = indexr; |
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obj->mat[echoMatterGlassKa] = ka; |
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obj->mat[echoMatterGlassKd] = kd; |
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obj->mat[echoMatterGlassFuzzy] = fuzzy; |
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} |
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} |
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void |
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echoMatterMetalSet(echoScene *scene, echoObject *obj, |
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echoCol_t R0, echoCol_t ka, |
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echoCol_t kd, echoCol_t fuzzy) { |
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if (scene && obj && echoObjectHasMatter[obj->type]) { |
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obj->matter = echoMatterMetal; |
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obj->mat[echoMatterMetalR0] = R0; |
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obj->mat[echoMatterMetalKa] = ka; |
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obj->mat[echoMatterMetalKd] = kd; |
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obj->mat[echoMatterMetalFuzzy] = fuzzy; |
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} |
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} |
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void |
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echoMatterLightSet(echoScene *scene, echoObject *obj, |
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echoCol_t power, echoCol_t unit) { |
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if (scene && obj && echoObjectHasMatter[obj->type]) { |
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obj->matter = echoMatterLight; |
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obj->mat[echoMatterLightPower] = power; |
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obj->mat[echoMatterLightUnit] = unit; |
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/* HEY: god forbid we should change the material of the light after this */ |
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_echoSceneLightAdd(scene, obj); |
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} |
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} |
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void |
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echoMatterTextureSet(echoScene *scene, echoObject *obj, Nrrd *ntext) { |
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if (scene && obj && ntext && echoObjectHasMatter[obj->type] && |
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3 == ntext->dim && |
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nrrdTypeUChar == ntext->type && |
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4 == ntext->axis[0].size) { |
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obj->ntext = ntext; |
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_echoSceneNrrdAdd(scene, ntext); |
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} |
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} |